EVALUATION METHOD

A grade requires visible evidence.

Every grade condenses the same set of practical evaluation criteria.

30%

Group design

How clearly the game rewards coordination, information sharing and complementary functions.

25%

Mechanical quality

Control quality, useful feedback and the satisfaction that comes from improving a repeatable mechanic.

20%

Strategic depth

The breadth and consequence of meaningful decisions throughout a match.

15%

Onboarding

How clearly the game teaches its first productive habits without obscuring essential systems.

10%

Practical access

Session length, platform support and the practical friction involved in beginning as a group.

Important limits

Ratings are desk-based, AI-assisted editorial opinions. They synthesise documented game structure and beginner-facing information; they do not claim professional competitive testing. Grades may be revised when a game changes materially.